Course Name | Interactive Media Design |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
VCD 426 | Fall/Spring | 2 | 2 | 3 | 4 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The primary aim of this course is to introduce students to programming and design thinking for web and mobile interfaces. This class will introduce a variety of approaches to digital design and publishing, not only through coding, but also through the use of other tools and theoretical ideas. It will also give a historical and contemporary understanding of the digital landscape. The course will introduce students to HTML, CSS, JavaScript and other related software. |
Learning Outcomes | The students who succeeded in this course;
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Course Description | |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Hello | |
2 | Brief History of the Web | |
3 | Preparing Graphics Elements for the Web (File Formats, File Sizes, Portable Network Graphics, Scalable Vector Graphics) | |
4 | Integrated development environment software for Hypertext Markup Language and Cascading Style Sheets | |
5 | Web Design and Interaction Patterns | |
6 | Web typography History and Recent Developments (Unicode, Embedded OpenType) | |
7 | Embedding Rich Media (Audio, Video) | |
8 | CSS3 Animations, @keyframes | |
9 | Javascript: Document Object Model Jquery and other industry standard libraries | |
10 | Javascript: Arrays, Objects, Events | |
11 | Javascript: JSON, XML | |
12 | Introduction to back-end development and content management software | |
13 | Final Project Submission, Presentation and Review | |
14 | Review of the semester | |
15 | Review of the semester | |
16 | Review of the semester |
Course Notes/Textbooks | |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | 16 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 1 | 10 |
Presentation / Jury | ||
Project | 3 | 80 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | ||
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 4 | 64 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 0 | ||
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 2 | ||
Presentation / Jury | |||
Project | 1 | 14 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 78 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, | X | ||||
2 | To attain complex problem-solving skills, using various design methods, | X | ||||
3 | To have a clear understanding of creative/art direction, | X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, | X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, | X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, | X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, | X | ||||
9 | To gain reflexive and critical thinking abilities, | X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, | X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest